MEET THECARDS

Every draw can build your score,

save your possession, attack an opponent

or end everything.

SHOOT

SHOOT

Score 2 points and add them to your current possession. Then draw another card.

CARD TYPE: POINTS

COLOR: ORANGE

QUANTITY: 30 CARDS

HEAT CHECK

HEAT CHECK

Score 3 points and add them to your current possession. Then draw another card.

CARD TYPE: POINTS

COLOR: RED

QUANTITY: 6 CARDS

BUZZER BEATER

BUZZER BEATER

Score 5 points and add them to your current possession. Then draw another card.

CARD TYPE: POINTS

COLOR: BLUE

QUANTITY: 4 CARDS

REBOUND

REBOUND

Add 1 rebound to your current possession. Then draw another card.

CARD TYPE: POINTS

COLOR: YELLOW

QUANTITY: 12 CARDS

AND ONE!

AND ONE!

Attach to any banked scoring card. That card is now worth +1 point.

CARD TYPE: POINTS

COLOR: TEAL

QUANTITY: 4 CARDS

ASSIST

ASSIST

Add 1 assist to your current possession. Then draw another card.

CARD TYPE: POINTS

COLOR: BLUE

QUANTITY: 12 CARDS

TIMEOUT

TIMEOUT

Stop another player's possession. They bank their current points and end their turn.

CARD TYPE: PENALTY

COLOR: PURPLE

QUANTITY: 5 CARDS

BENCH

BENCH

You're benched! Skip your next turn. Then discard this card.

CARD TYPE: PENALTY

COLOR: BROWN

QUANTITY: 5 CARDS

BLOCK

BLOCK

Deny an opponent's shot. Steal shoot card and add it to your current possession. Then draw another card.

CARD TYPE: POINTS

COLOR: RED

QUANTITY: 5 CARDS

COACH'S CHALLENGE

COACH'S CHALLENGE

Undo the effects of a Block card. Keep your play alive.

CARD TYPE: DEFENSE

COLOR: PINK

QUANTITY: 5 CARDS

TURNOVER

TURNOVER

End your turn immediately. Discard all unbanked cards. Start fresh next time.

CARD TYPE: PENALTY

COLOR: RED

QUANTITY: 12 CARDS